![]() In either case you can attempt to retrieve your items from your GPS tagged body assuming it’s not halfway into the sun thanks to the lack of gravity in most areas. ![]() Barring those a whole new spawn point is used. If you’re playing in Survival mode you can respawn at Survival Kits or medical bays for instance. You have to also be careful as you can die from a variety of direct and indirect methods including being shot or hit by debris. If you’re playing in one of the Survival scenarios you have to manage your resources as well as your inventory. You can also damage and destroy everything even if it’s by accident. Since Space Engineers features a realistic, volumetric-based physics engine the game revolves around assembling and disassembling pretty much everything. Having issues undocking a spaceship? You can either browse the computer terminal menus looking for the right command or say go ham on it with a grinder. One of the interesting things is that there no one way to do some things. You have to methodically figure out the issue such as does everything have power, the required resource or is it properly connected to the modular ports. Sure there is a help menu but it redirects you to YouTube links that takes you out of the game experience. One of the biggest shortcomings comes with the fact that there is little to no direction on how to achieve many of these objectives. There are a few tasks, like connecting an O²/H² Generator to the Survival Kit, that were a little less obvious to complete despite having done something similar in the previous scenario. There are several things to achieve in this mode from refilling your health to flying a spaceship. This, I felt, was the heart of Space Engineers, as I dove into the second scenario, Learning to Survive where they gave you everything you needed in an almost working state to help you learn how to fix problems before you start building things from scratch. Once you learn your way around the menus the real challenge lies in discovering how everything works together. It’s easy to see though that this title was developed originally for PC with its menu structure and PC loading screen tips still intact. While the latter option is achievable on the Xbox a lot of people will undoubtedly be using a controller. Here I got my first looks at how complex the control scheme is when it’s mapped to a controller compared to the native keyboard and mouse setup on PC. The chief method of survival as it so happens is loads of resource gathering and crafting.īut before you set out on your own adventures you’ll start by getting the basic ground rules through a linear story scenario. Newly out of early access Space Engineers pits the player with the need to explore and survive in the voids of space. But that small quote in itself doesn’t entirely do the title justice as there is definite potential once you find your bearings in this open world, sandbox space simulator. The adage, “Rome wasn’t built in a day” could easily sum up my current space faring experience with Keen Software House’s Space Engineers for the Xbox One.
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